Responsive  Learning Technologies’ products cover two broad categories:
			
			- Online Games that are developed  with leading scholars to achieve specific learning objectives in courses like  Operations, Production Planning and Control, Supply Chain Management,  Stochastic Systems, and Spreadsheet Modeling. Durations of the games range from  30 minutes to weeks.
- Foundations are combinations of  online assessors and instructional material, developed with the School of  Management at Dartmouth College to ensure pre-requisite skills for academic programs in areas  spanning Spreadsheets, Math, Statistics, Accounting, Finance, and Economics.
This page  describes the procedures for evaluating and ordering our products. For more  specific technical or clarification questions, click on the appropriate frequently  ask question (FAQ) list:
			
			
			Faculty and  Staff may request a free online trial account, handouts, and teaching notes by e-mailing
rlt-info@responsive.net . Please include your  name, institution, e-mail address, phone number, and the product(s) in which  you are interested. We always check to confirm requests come from faculty, so  if you can provide a link to your faculty web page, that is also helpful. We  usually respond to requests within one business day.
			Although the  trial account and accompanying material are usually sufficient to learn to use  the products, most instructors find it useful to have one of us walk the  instructor through the use of the product over the phone in a conversation that  usually takes about an hour. The conversation also includes a discussion of  best practices that have emerged in the use of the game, and selection of  online assignments that fit best with the course. Unless you request otherwise,  someone from our company will follow up with you to see if you would like to  schedule a call.
			
			To order an  online game for a particular course and term, please e-mail the following  information to
rlt-info@responsive.net : 
			
			- Instructor's  name, e-mail address, and institution 
- The  approximate number of students that will by playing the game
- Maximum  number of students you will allow per team, if more than the default of four.
- Maximum  number of teams you expect to need. 
- The  approximate dates the students will register their teams.
- The  assignments you plan to run and the dates you plan to run them. If you do not  have the exact dates, approximate dates are usually sufficient.
If you want  us to set up a group of games for different sections of a course, then please  provide the above information for each section. In addition, we need some way  of labeling each section like “MW 1:30” or “Section 10”.
			Finally,  please specify the payment mechanism. Different payment mechanisms are  described near the bottom of this page. If the institution is paying directly,  please provide the billing address. 
			
			If your institution will require one or more Foundations modules for a  particular group of students, we prefer to submit a short, formal proposal to  your institution that includes pricing and terms of use. Please contact us for details
rlt-info@responsive.net .
			If your institution wishes to make one or more Foundations modules  available for students to purchase directly, please provide us with the module  names and starting dates 
			at rlt-info@responsive.net .
			
			There are several payment options:
			
			- Direct  payment from a department, course budget, or class lab fee. When ordering the  product, please include the billing postal and e-mail addresses as well as any  purchase order or reference number that should be included in the invoice. The  invoice is typically mailed or e-mailed after use of the product begins.
- Including  the fee in a course reader. When ordering the product, please include contact  information for the organization producing the course reader. If students are  not required to purchase the course reader, we typically provide code sheets  for insertion into the course reader and provide an alternative mechanism for  purchasing code sheets as well.
- Individual  codes that students purchase themselves. Our products can be set up so that  students must purchase codes to add their names to their teams when they  register. We then rely on the instructor to give credit for the assignment only  to students who show up on the registration lists that the instructor can  download. Codes can be sold online and / or through bookstores. Instructions  for bookstore orders are provided on another web page. 
- Collecting  fees directly from students. If permitted by their institution, some faculty  prefer to collect cash or checks directly from their students, to save the  online processing fees or bookstore markups on code purchases. Student checks  should be written to “Responsive Learning Technologies”, collected by the  instructor, and mailed to our remit address.